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SOTLOSERU

SOTLOSE / Independent Product Designer & Creative Technologist

I connect ideas,
interfaces and working products.

I design digital experiences and build interactive prototypes. I help teams close the gaps between what a product promises, how it works, and what people actually use.

Open to remote work & relocation

01 / Selected Work

Decisions you can
see and test.

Two independent projects show how I move from a question to a working interaction. Each case explains the decisions and links to the result.

Sonos SIT prototype showing the original interface beside a personalized path
01 / Product UX · Independent concept

Sonos SIT

A smart-home music experience that starts from a person's familiar habits instead of asking them to relearn the product.

Challenge
Make a complex system easier to enter without losing its shared core.
My work
UX concept, interaction model, UI prototype and interactive demonstration.
View Case Study
Playable Carrier world with audio-responsive nodes and an onboarding panel
02 / Interactive product · Independent

Carrier

An audio-reactive game where rhythm and spectrum become part of navigation, feedback and the world itself.

Challenge
Turn a visualizer's expressive language into an interaction people can learn and play.
My work
Product concept, visual system, prototyping and AI-assisted implementation.
View Case Study

The Sonos SIT study is an independent concept and is not affiliated with Sonos. Carrier is an independent product.

02 / What I Can Do

From ambiguity
to something usable.

Three ways I can contribute to a product or a team. The work changes with the problem; the outcome stays concrete.

01

Design Digital Products

UX/UI for web products, workflows, Figma prototypes and design systems.

Outcome → Clear flows and interface decisions a team can build on.
02

Prototype & Build

Interactive experiences, working prototypes and AI-assisted frontend.

Outcome → A testable version of the idea, beyond a static mockup.
03

Create Visual Systems

Creative direction, identity, key visuals and digital experiences.

Outcome → A coherent visual language across product touchpoints.
03 / How I Work

Understand → Design
→ Prototype → Deliver.

I can take an uncertain brief apart, make a direction visible early, and work with the people who need to build it.

01

Understand

Find the real task, users, constraints and assumptions.

02

Design

Shape a useful structure and a distinct visual direction.

03

Prototype

Put interaction in people's hands to learn what holds up.

04

Deliver

Prepare a working result or a clear path to production.

Explore how I think
04 / About

I work across design
and implementation.

I'm an independent product designer and creative technologist building my own interactive products and helping teams shape theirs. I work where product thinking, visual craft and technical execution meet.

My approach is to fill the voids between a good idea, a usable interface and something real enough to test. The projects above show the scope more clearly than a list of tools.

05 / Contact & Availability

Have a problem to solve
or a role to discuss?

Available for international collaboration, remote work and relocation. Tell me what you are building and where you need help.

Start a conversation

Choose a starting point, then make the message your own.

starting points